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Unreal Engine 4 + L3DT

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Unreal Engine 4 + L3DT

Postby Telarus » Sun Mar 30, 2014 10:55 pm

This is going to be a work-in-progress thread for some of my Unreal Engine 4 experimentation. It'll probably start off with reference links and concept art or ideas and go from there.

Unreal Engine 4 is now a $20/month "software-as-a-service" license, and yes, that includes source code. The only things locked down to individually negotiated licenses right now are the PS4/Xbox One integration source-code (& Epic is working with their lawyers on some-how including that).

This is hugely exciting for me, as a Unreal3 + L3DT user, due to many of the core engine improvements (such as a totally reorganized real-time lighting model, etc).

Here's a link to the Landscape stuff for Unreal 4 to start the thread off.

https://docs.unrealengine.com/latest/IN ... index.html

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Re: Unreal Engine 4 + L3DT

Postby MacroManJr » Wed Apr 09, 2014 4:12 pm

Yes, I too have become an Unreal Engine 4 developer. Migrated my whole project from Unity over to UE4. It's L3DT and UE4 with me, all the way. Such an exciting age for AAA indie games!
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Re: Unreal Engine 4 + L3DT

Postby Telarus » Wed Apr 09, 2014 10:13 pm

Excellent!

I hope you will post some of your results.
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