Hey Aaron,
I would be great if you could implement a "resume render" option in L3DT so that large maps could be resumed after a crash or similar.
Maybe a function that saved progress or the map after rendering each block of the current Heightfield/Texture etc.
Then the user could just reload the map and L3DT would analyse the files in the saved folder and finish of the current unfinished Heightfield/Texture etc.
I know you are in the process of sorting out a save/undo function..Would this be hard to implement?
Do you have plans for such a feature?
This could save people days of lost work.
Im currently in the process of rendering a 4Gpx heightfield....and im a little nervous...lol
Thanks for looking