Hey all- here I go, back to noobland yet one more time in my life!
We have Indie licenses of TGEA and L3DT Pro.
I've created killer map in L3DT:
Version: Pro 2.5b build 27
Build date: 18-Jan-08
I'm using the new Export to Atlas2 plugin released 28-Feb-08.
The export seems to work fine, no errors, but the big question remains... what do we do with the files to get them working properly in TGEA? I've spent literally hours browsing, searching GG forums and here looking for how to properly implement an L3DT Pro Atlas2 map into TGEA... just coming up short. We've played endlessly with the .mis file and still the best we get is the terrain but no texture...
Here are the files I end up with after exporting from L3DT:
testmap02a.atlas
testmap02a.deleteme.chu
testmap02a.deleteme.geom.atlas
testmap02a.deleteme.tex.atlas
testmap02a_HF.raw
testmap02a_TX.mmf
and 64 .jpg files.
What are we supposed to do with these?
Thanks for tolerating the noobial question!