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tutorials:l3dt:stitching_heightmaps [2013/08/22 00:09] 127.0.0.1 external edit |
tutorials:l3dt:stitching_heightmaps [2017/08/31 06:19] (current) |
| ===== Blending the heightmap edges ===== | | ===== Blending the heightmap edges ===== |
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- | To smooth the tile edges, we use the '//Extensions->atEdgeBlender->Blend tile edges//' menu option. This will open the placeholderesque 'tile blend settings' window, shown below: | + | To smooth the tile edges, we use the '//Operations->Heightfield->Edge blending->Blend tile edges//' menu option((Before L3DT v14.06, this option was '//Extensions->atEdgeBlender->Blend tile edges//' in the menu.)). This will open the placeholderesque 'tile blend settings' window, shown below: |
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| <html><div align = "center"></html> | | <html><div align = "center"></html> |