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Large 3D terrain generator

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tutorials:l3dt:stitching_heightmaps [2013/08/22 00:09]
127.0.0.1 external edit
tutorials:l3dt:stitching_heightmaps [2017/08/31 06:19] (current)
Line 130: Line 130:
 ===== Blending the heightmap edges ===== ===== Blending the heightmap edges =====
  
-To smooth the tile edges, we use the '//Extensions->atEdgeBlender->Blend tile edges//' menu option. This will open the placeholderesque 'tile blend settings' window, shown below:+To smooth the tile edges, we use the '//Operations->Heightfield->Edge blending->Blend tile edges//' menu option((Before L3DT v14.06, this option was '//Extensions->atEdgeBlender->Blend tile edges//' in the menu.)). This will open the placeholderesque 'tile blend settings' window, shown below:
  
 <html><div align = "center"></html> <html><div align = "center"></html>
 
tutorials/l3dt/stitching_heightmaps.1377130165.txt.gz · Last modified: 2017/08/31 07:34 (external edit)
 
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