The fractal algorithmL3DT uses the 'diamond-square' fractal algorithm to generate terrain. For a basic outline of how the DS algorithm works, please refer to the very useful GameProgrammer tutorial by Paul Martz. There are a lot of post-processing algorithms for making fractal maps look more like real terrain. L3DT includes none of them. I have spent much more time/thought developing the design/inflate heightfield routine. Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
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