L3DT documentation
Large 3D terrain generator

The light map

The light map is just that - it is a map of the light intensity on the surface of the heightfield. It is used when generating the texture map.

Example map


The sunlight used in this map was yellow-white, but it can be any RGB colour you like. Note that the water absorption option has been used here, thus the seafloor is very dark, and shallows are green-blue.

Further reading

l3dt/reference/maps/lm.txt · Last modified: 2017/08/31 06:06 (external edit)
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