| Table of Contents zmap_tile_SetLockDescriptionDepending on the function arguments, this function: 
 Files
 Function prototypebool zmap_tile_SetLock(void* hTile, bool LockState); Arguments
 Return valueFalse if an error occurred, and true otherwise. CommentsInfinite loops
Do not call  Unlocking tiles
Tiles are not automatically unloaded when  Only unlock tiles that you have lockedTitle says it all. Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported |