L3DT development blog
Large 3D terrain generator

L3DT 2.1 not finished yet...

I'm taking a week or two to re-write the mosaic-map (dynamic caching) class to minimise memory fragmentation.

The viewer isn't finished but it's coming along nicely.

Release 2.1 should be ready by late October or early November.

The next major feature to go into L3DT (after 2.1) will be high-resolution interpolated textures from a user-defined texture library. That should up the 'prettiness factor' by about 10,000x (estimate).

 
l3dt/2003/oct/08.txt · Last modified: 2017/08/31 06:58 (external edit)
 
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