L3DT development blog
Large 3D terrain generator

Still debugging

Grrr… debugging is never fun. Since my last post I have:

  • Automated the mosaic scale unification operations.
  • Debugged the new wizard dialogs.
  • Debugged the map display.
  • Fixed the 'save as…' bug.
  • Fixed the low-level sea-flooding.

There are still a few more bugs to go. Double grrr!

 
l3dt/2005/jun/23.txt · Last modified: 2017/08/31 04:38 (external edit)
 
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