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News for June 2005June 30Update on bugsFollowing on from the previous post,
June 29Day = 1, bugs = 2Okay, so far it looks like there are two bugs with release 2.3:
I apologise to those affected by these bugs, and I'll upload a fix as soon as possible. June 28Release 2.3! Hooray!It is done! The installer for L3DT 2.3 is available on the downloads page. Please note that L3DT now includes an end-users licence agreement. It's still free to use, but rights are reserved and liabilities disclaimed (the usual formalities). The full list of changes may be found on the release history page. Some highlights include: User interface
Mosaic maps
File I/O
L3DT Users' GroupThere is now an official L3DT users' group, hosted by Yahoo Groups. You can subscribe directly to the mailing-list using this cute chunk of code provided by Yahoo:
Website stuff
The layout of the site has changed a little. I have revamped the tutorial, and added a new User support page. This site still looks a little shoddy in Internet Explorer. If you see the code '⇒' around here, it is because some versions of IE don't recognise it as meaning '⇒'. (psst… ) What's next?I'm planning a release 2.3a in a few months to introduce better texture splatting support, user presets for algorithms, some long-overdue user requests, and a few other niceties. Fixes for any bugs will also be included in L3DT 2.3a. I also have to revise the off-line version of the tutorial. It's hopelessly out of date. However, my first order of business is to sleep. G'nite. June 23Still debuggingGrrr… debugging is never fun. Since my last post I have:
There are still a few more bugs to go. Double grrr! June 13Final debugging of L3DT 2.3L3DT 2.3 is now in the final stage of validation and debugging. This might take a week or so. 1)
This bug has been identified.
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