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News for May 2004May 27L3DT 2.2 progress reportEscalating commitments with work and study mean the new release is still some weeks away (but before end of June). I still have to write the tutorial, tweak a few parameters / algorithms, and do the final test-and-debug-everything evaluation. Will it be worth the wait? I hope so. The features new to L3DT 2.2 include:
Notes: I've broken the mosaic heightfield functions good and proper, and I may not fix them in time for L3DT 2.2. That probably means a heightfield size limit of 4096 × 4096 pixels will apply in L3DT 2.2. Mosaic textures still work, however, so the limit there remains 32k × 32k pixels. Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
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