Thanks for that notification, I'll keep it in mind.
Added:
I wish there were better ways to match the height of existing terrain with neighbouring tiles, compared to just specifying the max and minimum height tiles.
During my project, I found out that using the highest and lowest points where you merge the height maps together using the highest and lowest points is a little bit unpredictable and "blending" doesn't really help much with matching of the 2 tiles.
What would be good, would be if you could specify, graphically, which edge of the tiles you wanted to "pair" up with each other when it does merge, so when it comes to merging, the height map's contrast / brightness would be adjusted to get a finish that would almost be seamless, results would vary depending on the method you choose.
Now that I think about it, There would be different types of merging, there would be:
- Point - based - Specifying 2 points manually along an edge which would denote the highest and lowest points on that tile's edge would generate 2 points on the new tiles based on position and offset, upon merging, the brightness / contrast of both maps are altered to give excellent usage of the 255 range (this would only apply if the new tile turned out to have points higher then the existing tiles, as it would produce a hight beyond the 255 brightness range), a larger height range between the 2 points would create more accurate mapping.
Point mapping would cause the edge in-between to have a seam, unless the maps were matching before hand.
- Linear (edge-based) - where it adjusts the brightness / contrast based on a row of pixels on the edge of the new and old tiles and it would adjust the row of pixels along the edge to try to get a seamless edge as possible.
- Original - which would be specifying the highest and lowest points on the map, and it would blend the maps according to the ultimate max range.
Attached is a screenshot showing the progress I did on my map, more detail on why I marked points in red and edges in blue is in the attachment's description.
