Hi Aaron, just a quick heads up on a thread over at the TS regarding 'procedural zoom'. I know that L3DT uses inflation algorithms so I'm guessing this is something similar.
http://terrain.cg-arts.org/forum/index.php?topic=71.0
monks
Inflation algos
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Inflation algosHi Aaron, just a quick heads up on a thread over at the TS regarding 'procedural zoom'. I know that L3DT uses inflation algorithms so I'm guessing this is something similar.
http://terrain.cg-arts.org/forum/index.php?topic=71.0 monks
Hi Monks,
Thanks for the heads-up. Hmmm...I guess I should at some point wheel-out the old cubic interpolation routine to get the desired 10x inflation factor. Geez, looking back I see that I trashed that algo over three years ago (v2.0) because the fractal inflation algorithm worked out to be ~10x faster. There's the trade-off; fractal subdivision is very fast, but limits you to sizes of powers of two plus one or thereabouts, whereas interpolation can give you any size you like, but is very slow. Anyway, a suitably-written plugin could do this for you now, but if I am to write it, you'll be looking at some time after March next year. Cheers, Aaron.
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