Hi TrickyFishy,
Thanks for the question. Distributed processing is still being actively developed, albeit at a slow and somewhat stop-start pace. As this feature would only ever be used by a small fraction of users, it tends to be pushed down the stack whenever anything more widely beneficial comes up, such as bugfixes, usability improvements, file I/O improvements, etc.
Consulting my last
post on the subject, it seems that I did indeed get the network rendering going for the texture generator late last year, but still had some work to do regarding synchronisation of resources between different instances of L3DT. On top of that, there will still be work to do on the user interface (currently scripts only), extending network support to other calculations, building a cut-down client installer, remote management (possibly), stability testing, real-world system testing, etc.
I'm not going to guess at an ETA for this feature, other than to say that network rendering
won't be ready in the next few months. Beyond that, it's difficult to say.
Best regards,
Aaron.