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Large 3D terrain generator

Someone post me the 16x16 map render done in well standard

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Someone post me the 16x16 map render done in well standard

Postby kane » Sun Dec 02, 2007 3:38 am

Someone post me the 16x16 map render done in well standard

This mine looks really bad maybe someone give me some advice on the texturing scaling :) Also is using the textures given legal for a game?

Thanks



Image
kane
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Postby kane » Sun Dec 02, 2007 7:28 am

Ok heres my 2nd zone done in L3DT and I think I must be doing something wrong?

I set my texture size to 4 in 256x256 size map... Thats very small map..

Terrain size: 256 × 256
Texture size: 1024 × 1024


Yeah texture size is 4 times that...

I think I have bad luck or I'm doing a setting wrong or well bad luck? Or maybe I'm blind cuz this looks ugly!


Yet this what it creates:

Image
kane
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Postby metalliandy » Sun Dec 02, 2007 12:54 pm

Hey there,
For the best results you should have a low horiz scale and really high res textures.

The default is now 2 i think, but for really high detail i use about 0.1 and 32x textures with low AA.

Beware though...these will take along time to render.

Hope that helps :)
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Postby kane » Sun Dec 02, 2007 7:21 pm

when you say 32 you mean 32 times the texture? I'm a little confused since I use standard and I think the highest res is 2048x2048

Ohhh

I'm guessing you mean TX/HF yeah I can't get mine that high in standard.. The biggest is 4 or 2048
kane
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Postby metalliandy » Sun Dec 02, 2007 9:27 pm

Hey Kane,

Im sorry your having problems :(

You could download the 90 day trial or the pro edition so you can see a little better if it fits your needs.

for best results (high res) set the design map horiz scale to to lowest number you can (i use 0.1) and all the other maps (light/normal/texture) to 16x or 32x (higher the better) but be aware that maps at these settings can take a long time to render.

Get the trial and see how you like it :)
metalliandy
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Postby kane » Tue Dec 04, 2007 6:53 am

metalliandy wrote:Hey Kane,

Im sorry your having problems :(

You could download the 90 day trial or the pro edition so you can see a little better if it fits your needs.

for best results (high res) set the design map horiz scale to to lowest number you can (i use 0.1) and all the other maps (light/normal/texture) to 16x or 32x (higher the better) but be aware that maps at these settings can take a long time to render.

Get the trial and see how you like it :)


Thanks for your reply. Does the 90 day provide any limitations? I really like to give it a try and see if its what I'm looking for but I rather see then just hope :)
kane
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Postby metalliandy » Tue Dec 04, 2007 7:25 pm

Hey Kane,

As far as i know the 90 day trial is a fully working version, so you should be able to see if its what you want.

IMHO it far exceeds the standard version in every aspect :)

Check out the feature comparisons page to see what wonders await!

http://www.bundysoft.com/docs/doku.php?id=l3dt:editions

Also be aware that essentially, L3DT Pro and L3DT for Torque are the same product, the only difference being that the Torque version has the TGEA Atlas plug-in pre-installed, where as you have to download it and install your self for the pro version.

Hope that helps :)
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