I posted 2 screen shots on the Gallery
Low Res
High Res 32k
Brihtwulf
Shots look more impressive in game, but in the end were still impressed. I ran Sapphire and TGEA at the same time. I have 2 monitors here that the same brand and compared the 2 side by side. Comparing them we see slight changes, but thats me was going to the extreme picky side. One on my partners could not see the different but was blow away but the details and preformace.
Hi metalliandy
Here is the summary of the project ran in 32k, will this be help? But all are maps are run in lowest setting most the time to allow changes on the fly.
L3DT map summary for 'planet5'
Map project file: planet5.proj
Project directory: F:\Terrain Backups\Planet5_32kmap
Terrain size: 4096 × 4096
Texture size: 32768 × 32768
Contents of map project
* Maps
o Design map
o Heightfield
o Water map
o Salinity map
o Attributes map
o Terrain normals
o Light map
o Texture map
* Settings and flags
o Operations
o Design map settings
o Heightfield settings
o Attributes map settings
o Terrain normals settings
o Light map settings
o Texture map settings
Maps
Design map
Map size: 64 × 64
Horiz. scale: 640.00m
Map file: planet5_DM.dmf
File type: L3DT Design Map File
Heightfield
Map size: 4096 × 4096
Horiz. scale: 10.00m
Map file: HF\planet5_HF.mmf
File type: 8 × 8 mosaic of 5122 pixel Heightfield File v2 + gzips (.hfz)
Mosaic files:
Water map
Map size: 4096 × 4096
Horiz. scale: 10.00m
Map file: WM\planet5_WM.mmf
File type: 8 × 8 mosaic of 5122 pixel L3DT Water Map Files (.wmf)
Mosaic files:
Salinity map
Map size: 4096 × 4096
Horiz. scale: 10.00m
Map file: WS\planet5_WS.mmf
File type: 8 × 8 mosaic of 5122 pixel Heightfield File v2 + gzips (.hfz)
Mosaic files:
Attributes map
Map size: 16384 × 16384
Horiz. scale: 2.50m
Map file: AM\planet5_AM.mmf
File type: 32 × 32 mosaic of 5122 pixel L3DT Attributes Map File + GZIPs (.amf.gz)
Mosaic files:
Terrain normals
Map size: 16384 × 16384
Horiz. scale: 2.50m
Map file: TN\planet5_TN.mmf
File type: 32 × 32 mosaic of 5122 pixel PNG images (.png)
Mosaic files:
Light map
Map size: 32768 × 32768
Horiz. scale: 1.25m
Map file: LM\planet5_LM.mmf
File type: 64 × 64 mosaic of 5122 pixel JPEG images (.jpg)
Mosaic files:
Texture map
Map size: 32768 × 32768
Horiz. scale: 1.25m
Map file: TX\planet5_TX.mmf
File type: 64 × 64 mosaic of 5122 pixel JPEG images (.jpg)
Mosaic files:
Settings and flags
*
Operations
o GenDM
o GenHF
o FloodAll
o GenTN
o FloodSea
o FloodLakes
o WaterTable
o GenAM
o GenLM
o GenTX
*
Design map settings
o Algorithm = "PeakDM"
o nx = 64
o ny = 64
o SeaLand = 55
o FlatSteep = 50
o FeatureScale = 50
o FracRough = 50
o PeakRough = 50
o Cliffs = 50
o Erosion = 5
o Lakes = 25
o Climate = "Temperate"
*
Heightfield settings
o Algorithm = "InflateDM64"
o HorizScale = 10.000000
o MosaicFlag = true
o MosaicSize = 512
*
Attributes map settings
o Climate = "Temperate"
*
Terrain normals settings
o BumpMapping = false
o TN_in_HF = 4
o MosaicFlag = true
o MosaicSize = 512
*
Light map settings
o Sun(r,g,b) = { 255, 238, 206 }
o Amb(r,g,b) = { 230, 245, 255 }
o Azim = 0.000000
o Elev = 45.000000
o Brightness = 1.000000
o SunAmbRatio = 0.750000
o UseWM = false
o ShadowFlag = false
o BumpMapping = false
o MosaicFlag = true
o MosaicSize = 512
o LM_in_HF = 8
*
Texture map settings
o UseLM = true
o UseTX = true
o UseStrata = true
o TX_in_HF = 8
o MosaicFlag = true
o MosaicSize = 512
o MaxRadAA = 8