Ok, I imported my heightfield no problem. I'm pretty sure my problem has to do with my min and max altitudes.
It's a 16-bit png, when I import it I get the Heightfield Import Options dialog and if I click on Options is says BitDepth (Comboselector) = "16-bit".
The png itself measures 640 by 640
I tried viewing it in L3DTVi2 and it just froze, I exported it to VTP Enviro and all I could see was a small stretched..something, right in the center.
We're hoping to be able to do an altitude of around 3000m as well as leave some depth under the ocean but, this is negotiable. Obviously we want our terrain to look natural regardless of the end altitude. Like I said, I'm pretty sure my problem has to do with my altitudes.
I need some help understanding. This is what I did exactly:
on the Heightfield Import Options dialog I changed min alt to -1875 and max alt to 3000, and set Horiz scale to 2.
What I did was try a bunch of different minimum altitudes to try and get my sea level where I wanted. I wonder if that wasn't my mistake. Anyway, I zoomed in and noticed that there's like a 700m drop from my coastline to the first shade of gray that is the ocean....
Oh yeah, when I get through all the steps in L3DT and save the project, it tells me the design map isn't initialized so I clicked Generate from HF. Got through all that but when I open it again it gives me an error. Something about a format that isn't fully supported, png used for heightfield and to please select a native file format.
Thanks Aaron,
Jay