Hi Aaron, Hi everybody..
I'm attempting to make a flightsim with L3DT pro and TGEA.
This is the tilemapped terrain i'm using for testing..
(it's made from 256x256 tiles)
My question is... Can i do the same thing with L3DT ?
I've set L3DT's mosaic map to export 256x256 chunks,
but is it possible to have a different texture per chunk?
any advice would be appreciated.
thankyou.
ken (the noob)