Tested the pluggin on a few different maps sizes and ran 100% perfect.
Awesome Job Mark!
L3DT_Atlas
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Tested the pluggin on a few different maps sizes and ran 100% perfect.
Awesome Job Mark! From the mad cows desk to yours,
Peace Madcowthomas Yo...Reggie vacation mom! "Without imagination we would cease to exist" William Thomas (1970-) Warning! Burping Babies are the Cause of Global Warming!
Hi Duke,
Thanks for the bug report. If you're having trouble with the old 'l3dt_atlas' plugin, I recommend you try to using the new 'L3DTio_Atlas2' plugin, which is installed with the beta-release that you're using. The user guide for the new plugin is on-line here. Please let me know if there are any problems. Best regards, Aaron.
Oh cool! I was using File->Export, rather than Extensions->
I followed the advice of TGEA and set tree depth to 6 (and max error of 20) and it spat out alot of info about min's and max's exceeded which is to be expected on a 4096 terrain I guess. It crashed the first time so I set the application to TGEA_debug.exe rather than TGEA.exe and it gave me the following error (dammit i can't copy from the dos window):
(asks me to retry, crash).
20 posts
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