L3DT users' wiki
Large 3D terrain generator

atConvertWaterToHeight

Plugin information

Author Aaron
Description Generates a heightfield from the water map elevations.
Menu option 'Extensions→atConvertWaterToHeight→Convert water map to heightmap'
Download link Included with the L3DT installer
Last update v2.9.6.1, 10th of March 2011.
Dependencies L3DT release 2.9.0.12 or later, and ZeoScript v2.9.5.0 or later.

Using atConvertWaterToHeight

To generate a heightmap from the water map elevations, select the 'Extensions→atConvertWaterToHeight→Convert water map to heightmap' menu item. This will open a calculation settings window, shown below, in which you can choose which types of water will be included in the outpout heightmap.

By default, seas and lakes are included, but the watertable (which is underneath the terrain heightfield) is not included, and nor is the 'shoreline' pixels, which are also at or below the terrain heightfield. To enable or disable different water types, double left-click on the items in the window.

Once you click OK, L3DT will create a new map layer in your project called 'WM_Height' that will contain the water height values (as shown below). Note that the baseline non-water values are set to a height that is below the lowest point of the heightfield.

Changes

2011/03/11 — Updated to v2.9.6.1.

2008/06/11 — Released.

 
plugins/calc/atconvertwatertoheight.txt · Last modified: 2017/08/31 05:33 (external edit)
 
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