L3DT users' wiki
Large 3D terrain generator

Texture map editing

The texture map editor may be opened from the L3DT menu by either:

  • Selecting the 'Operations→Texture map→Edit texture map in 3D' menu option in L3DT, or;
  • Clicking on the '3D' toolbar icon in L3DT to open Sapphire, then selecting the 'Edit→Texture map brush' menu item in the Sapphire menu.

Either option will open the texture map brush dialog box, discussed next.

Texture map brush window

Using the 'Texture map brush' window (shown below), you may choose from the available climates and land types to paint onto your texture map. If you select the '<auto calc>' option in the land type, L3DT will calculate which land type in the selected climate best-matches with each pixel within the brush area.

The texture map brush window.

The brush radius is changed by rolling the mouse scroll wheel.

For a full description of the controls, please refer to the userguide for the texture map brush in L3DT [Note: the same brush is used in the 2D view.]

Backup and restore

Before you edit your map, it may be a good idea to use the 'Edit→Backup' menu option in Sapphire to create a safe restore point for your texture map, just in case you make a mistake. To revert to this save point, use the 'Edit→Restore' menu option. The restore option will always revert to the last backup you make.

Moving the camera

The camera controls in texture map brush mode are:

Control Effect
w / s Move forwards / backwards
a / d Move left / right
e / r Move up / down
Right click + drag Pan the camera

For the complete list of Sapphire controls, please see this page.

plugins/sapphire/userguide/tx_edit.txt · Last modified: 2017/08/31 05:14 (external edit)
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