User interface
Light mapping
The transmission coefficients for water surfaces are now calculated using the Fresnel equations, giving physically accurate elevation angle dependence (see
water effects|algorithms page).
Bug fixes
Fixed map display where the map didn't resize when the window was resized (only happened during calculations).
Fixed water mapping routine where odd-numbered side-lengths were mismanaged.
Fixed perlin generator where non-multiple-of-64 side-lengths were mismanaged.
Fixed 'import design map' wizard bug that prevented the generation of mosaic maps.
Fixed 'select heightfield algorithms' wizard bug (selection of algorithm from list after hitting the '« prev.' button was buggy).
Fixed L3DTVi2 compatibility with new ATI cards that support OpenGL 2.0.
Installer