L3DT documentation
Large 3D terrain generator

L3DT release 2.3a

Released on the 16th of July, 2005 (see announcement)


  • User interface
    • Users can store and recall preferred settings in most wizard dialogs using the presets bar.
    • The wizard dialogs now support display DPIs other than 96dpi (normal).
    • Added a link to off-line documentation in the help menu.
  • Light mapping
    • The transmission coefficients for water surfaces are now calculated using the Fresnel equations, giving physically accurate elevation angle dependence (see water effects|algorithms page).
  • Bug fixes
    • Fixed map display where the map didn't resize when the window was resized (only happened during calculations).
    • Fixed water mapping routine where odd-numbered side-lengths were mismanaged.
    • Fixed perlin generator where non-multiple-of-64 side-lengths were mismanaged.
    • Fixed 'import design map' wizard bug that prevented the generation of mosaic maps.
    • Fixed 'select heightfield algorithms' wizard bug (selection of algorithm from list after hitting the '« prev.' button was buggy).
    • Fixed L3DTVi2 compatibility with new ATI cards that support OpenGL 2.0.
  • Installer
l3dt/history/v2.3a.txt · Last modified: 2017/08/31 06:57 (external edit)
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