L3DT documentation
Large 3D terrain generator
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v2.2c
L3DT release 2.2c
Released on the 26th of January, 2005 (
see announcement
)
Changes
Algorithm changes
Modified the heightfield generation algorithm, including changes to erosion, plateaux, and peak / fractal roughness.
User interface
Right-clicking in the main window opens a pop-up menu with which the user can select another map to be displayed.
File I/O
All the map export options have been compressed into a single 'Export active map' option.
A HTF export option has been included for the water map.
Bug fixes
Prevented thread-collisions in map display unit.
Added memory-leak checks.
L3DTVi2
Multi-resolution detail-mapping, for 3D cards that support GL_ARB_vertex_program and have at least 3 texture units.
The unused Cg.dll dependency has been removed.
The camera movement controls have been improved.
l3dt/history/v2.2c.txt · Last modified: 2017/08/31 04:32 (external edit)
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