L3DT documentation
Large 3D terrain generator

buffer_MemSize

Description

Determine the total number of bytes allocated in the buffer.

Function prototype

long CExtAPI::buffer_MemSize(ZVAR hBuffer);

Arguments

Name Type Comment
hBuffer ZVAR A handle to a buffer variable, from which the total memory allocation (in bytes) is to be determined.

Return value

A positive integer representing the total number of bytes allocated in the buffer, or zero if the buffer is uninitialised or an error occurred.

Comments

This function is equivalent to the product of the outputs from buffer_nItems and buffer_ItemSize.

 
zeolite/functions/buffer_memsize.txt · Last modified: 2017/08/31 05:56 (external edit)
 
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