L3DT documentation
Large 3D terrain generator

CzVar::GetByName

Description

Retrieve a variable by name and attach it to this CzVar object.

Function prototype

bool CzVar::GetByName(const char* lpVarName);

Arguments

Name Type Comment
lpVarName const char* A pointer to a C-style string naming the variable to be retrieved.

Return value

False if an error occurred, and true otherwise.

Comments

This function is equivalent to the API function var_GetVar. Please refer to the documentation of that function for additional information.

 
zeolite/functions/czvar_getbyname.txt · Last modified: 2017/08/31 06:37 (external edit)
 
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