L3DT documentation
Large 3D terrain generator



Initialise the contents of a directory selector variable (VarID_dirsel).


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zdirsel_Init(ZVAR hDirSel, const char* lpStartDir);


Name Type Comment
hDirSel ZVAR A ZVAR handle to a variable, which must be of type VarID_dirsel.
lpStartDir const char* A handle to a C-style string containing the initial directory of the directory selector variable. The directory name must be the full path, and relative paths are not supported.

Return value

False if an error occurred, and true otherwise.



zeolite/functions/zdirsel_init.txt · Last modified: 2017/08/31 06:16 (external edit)
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