L3DT documentation
Large 3D terrain generator



Get the variable type ID corresponding to a given variable type name.


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

long ztype_GetID(const char* lpTypeName);


Name Type Comment
lpTypeName const char* A pointer to a C-stlye string containing the name of the variable type for which the type ID is to be retrieved.

Return value

Zero if an error occurred or the type name is not recognised, and non-zero otherwise (can be positive or negative).



zeolite/functions/ztype_getid.txt · Last modified: 2017/08/31 05:39 (external edit)
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