L3DT development blog
Large 3D terrain generator

Progress report for L3DT 2.3

The re-introduction of gigapixel mosaic maps is proceeding well. I've fixed mosaic support for:

  • Heightfields.
  • Attributes maps.
  • Normal maps.
  • Light maps.
  • Texture maps.

I still have to fix mosaic support for:

  • Water mapping.
  • Some file formats.
  • Import / export options.
  • Some GUI options.

I have no idea how long it will take to complete this work.

In other news, I found a bug that caused premature termination of the volcano algorithm. On the up-side, it has been reported that the previous update did indeed fix the instability observed on Win2k systems.

 
l3dt/2005/feb/01.txt · Last modified: 2017/08/31 05:03 (external edit)
 
Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
L3DT Development Blog RSS Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki