Table of Contents
AzuritePlugin information
Using Azurite...from the OBJ/X/B3D export mesh decimatorAzurite is opened from the 'preview…' button in the mesh decimator window when exporting a heightfield as an OBJ, X or B3D mesh file. For more information, please see the atMeshDecimator plugin page. ...from L3DT's menuYou can also open Azurite from L3DT's menu using the 'Extensions→Azurite→View heightfield mesh' option. This will first open the mesh decimator window (described here): Once you select your triangle count and click OK, the Azurite window will open and begin rendering the mesh, as shown below: Changes2009/01/26 — Added OpenGL error checking, and updated to Zeolite v2.7.1. 2008/09/30 — Released. Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
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