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Large 3D terrain generator

 

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plugins:general:azurite [2017/08/31 05:15] (current)
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 +====== Azurite ======
  
 +
 +
 +===== Plugin information ===
 +
 +^  Author | [[user>Aaron]] |
 +^  Description | //Azurite// is an OpenGL-based renderer for 3D mesh objects. |
 +^  Menu option | '//Extensions->Azurite->View heightfield mesh//' |
 +^  Download link | Included with L3DT 2.6 and later. |
 +^  Last update | v2.7.1.0, 26th of January 2009. |
 +^  Dependencies | L3DT v2.7 beta 2.01 or later, [[plugins:calc:atMeshDecimator|atMeshDecimator]]. |
 +
 +===== Using Azurite =====
 +
 +
 +
 +==== ...from the OBJ/X/B3D export mesh decimator ====
 +
 +//Azurite// is opened from the 'preview...' button in the [[plugins:calc:atMeshDecimator|mesh decimator]] window when exporting a heightfield as an OBJ, X or B3D mesh file.
 +
 +For more information, please see the [[plugins:calc:atMeshDecimator|atMeshDecimator]] plugin page.
 +
 +
 +==== ...from L3DT's menu ====
 +
 +You can also open //Azurite// from L3DT's menu using the '//Extensions->Azurite->View heightfield mesh//' option. This will first open the mesh decimator window ([[plugins:calc:atMeshDecimator|described here]]):
 +
 +{{ :plugins:general:azurite:decidialog.png |:plugins:general:azurite:decidialog.png}}
 +
 +Once you select your triangle count and click OK, the //Azurite// window will open and begin rendering the mesh, as shown below:
 +
 +{{ :plugins:general:azurite:azurite.png |:plugins:general:azurite:azurite.png}}
 +
 +===== Changes =====
 +
 +2009/01/26 --- Added OpenGL error checking, and updated to Zeolite v2.7.1.
 +
 +2008/09/30 --- Released.
 
plugins/general/azurite.txt · Last modified: 2017/08/31 05:15 (external edit)
 
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