This shows you the differences between two versions of the page.
Link to this comparison view
— |
plugins:general:azurite [2017/08/31 05:15] (current) |
| + | ====== Azurite ====== |
| | | |
| + | |
| + | |
| + | ===== Plugin information === |
| + | |
| + | ^ Author | [[user>Aaron]] | |
| + | ^ Description | //Azurite// is an OpenGL-based renderer for 3D mesh objects. | |
| + | ^ Menu option | '//Extensions->Azurite->View heightfield mesh//' | |
| + | ^ Download link | Included with L3DT 2.6 and later. | |
| + | ^ Last update | v2.7.1.0, 26th of January 2009. | |
| + | ^ Dependencies | L3DT v2.7 beta 2.01 or later, [[plugins:calc:atMeshDecimator|atMeshDecimator]]. | |
| + | |
| + | ===== Using Azurite ===== |
| + | |
| + | |
| + | |
| + | ==== ...from the OBJ/X/B3D export mesh decimator ==== |
| + | |
| + | //Azurite// is opened from the 'preview...' button in the [[plugins:calc:atMeshDecimator|mesh decimator]] window when exporting a heightfield as an OBJ, X or B3D mesh file. |
| + | |
| + | For more information, please see the [[plugins:calc:atMeshDecimator|atMeshDecimator]] plugin page. |
| + | |
| + | |
| + | ==== ...from L3DT's menu ==== |
| + | |
| + | You can also open //Azurite// from L3DT's menu using the '//Extensions->Azurite->View heightfield mesh//' option. This will first open the mesh decimator window ([[plugins:calc:atMeshDecimator|described here]]): |
| + | |
| + | {{ :plugins:general:azurite:decidialog.png |:plugins:general:azurite:decidialog.png}} |
| + | |
| + | Once you select your triangle count and click OK, the //Azurite// window will open and begin rendering the mesh, as shown below: |
| + | |
| + | {{ :plugins:general:azurite:azurite.png |:plugins:general:azurite:azurite.png}} |
| + | |
| + | ===== Changes ===== |
| + | |
| + | 2009/01/26 --- Added OpenGL error checking, and updated to Zeolite v2.7.1. |
| + | |
| + | 2008/09/30 --- Released. |