L3DT documentation
Large 3D terrain generator

The terrain normals map

The terrain normals map is a map of vectors perpendicular to the heightfield surface. This map is used only for generating the light map.

Example map


Here the three colours (r, g, b) are used to represent the three components of the normal vector (x, y, z).

Further reading

l3dt/reference/maps/tn.txt · Last modified: 2017/08/31 05:53 (external edit)
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