Initialise a map as a tiled mosaic. 
 
	
		| Declaration | Zeolite.h | 
	
		| Implementation | Zeolite.cpp | 
 
bool zmap_InitMosaic(ZMAP hMap, 
                long nx, 
                long ny, 
                long MapTypeID, 
                float HorizScale, 
                bool WrapFlag, 
                const char* lpMosaicFileName, 
                long TileSize, 
                ZFORMAT hFormat, 
                const char* lpProjMapName);
 
	
		| Name | Type | Comment | 
	
		| hMap | ZMAP | A ZMAP handle to the map variable that is to be initialised as a mosaic. | 
	
		| nx | long | The width of the map, in pixels. | 
	
		| ny | long | The height of the map, in pixels. | 
	
		| MapTypeID | long | The map type ID of the desired map type. | 
	
		| HorizScale | float | The pixel-spacing of the map, in metres. | 
	
		| WrapFlag | bool | A flag that states whether the east/west and north/south edges of the map 'wrap around' to give an infinitely tilable map. | 
	
		| lpMosaicFileName | const char* | A handle to a C-style string that contains the full path-name of the mosaic master file to be used by this map. | 
	
		| TileSize | long | The width and height of the tiles in the map. | 
	
		| hFormat | ZFORMAT | A ZFORMAT handle to the format variable to be used to load/save the mosaic. | 
	
		| lpProjMapName | const char* | A handle to a C-style string that contains the name of the map in the project (usually null). Please refer to project_GetMap for valid map names. | 
 
False if an error occurred, and true otherwise.