L3DT documentation
Large 3D terrain generator



Delete a variable.


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zvar_Delete(ZVAR& hVar);


Name Type Comment
hVar ZVAR& A ZVAR handle to the variable to be deleted, passed by reference.

Return value

False if an error occurred, and true otherwise.


The zvar_Delete function modifies the hVar argument such that the handle is set to null, and cannot be used without first re-assigning it to another variable (e.g. using zvar_Create, zvar_GetSharedVar, zlist_GetItemA, etc). Using an unassigned ZVAR is a sure way to get a general protection fault from Windows.

zeolite/functions/zvar_delete.txt · Last modified: 2017/08/31 05:41 (external edit)
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