L3DT documentation
Large 3D terrain generator



Mark a map to be 'busy', typically meaning the map is in use by a calculation. Maps that are marked busy cannot be deallocated by zmap_Free.


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zmap_SetBusyFlag(ZMAP hMap, bool BusyFlag);


Name Type Comment
hMap ZMAP A ZMAP handle to a map variable, the busy flag of which is to be set.
BusyFlag bool The desired state of the busy flag.

Return value

False if:

  • hMap does not point to a valid map variable.
  • The map is not allocated.
  • BusyFlag is true, but the map is already marked as busy (see zmap_GetBusyFlag).
  • An unspecified error occurred.

True otherwise.



zeolite/functions/zmap_setbusyflag.txt · Last modified: 2017/08/31 04:20 (external edit)
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