L3DT development blog
Large 3D terrain generator

Design map brush update

Hi Everyone,

In the latest developmental build of L3DT Professional (v2.7.0.2, dated 16th of March 2009), I have re-designed the design map brush. In previous releases, it was a huge tool window containing no less than 28 controls, buttons, sliders, etc. It took up a lot of screen real-estate, and wasn't particularly easy to use.

:l3dt:2009:mar:dmbrush_old.png
The old 'all at once' design map brush

In the new build, the design map brush only shows you the controls for one layer at a time. For example, below left shows the tool layout for editing the design map altitude layer, below middle shows the layout for editing the erosion layer, and below right shows the layout for the special type layer. Note how the controls in the window change to give you only those that are appropriate for the layer being edited.

:l3dt:2009:mar:dmbrush_new.png :l3dt:2009:mar:dmbrush_new2.png :l3dt:2009:mar:dmbrush_new3.png
Altitude layer Erosion layer Special overlay layer

As an added bonus, this tool also now automatically selects the appropriate design map display scheme for the layer being edited. For example, when you're editing the altitude layer, it will use a greyscale scheme to show just the design map altitude, and when you're editing the cliffs layer, it will use a scheme that shows the cliffs mask layer of the design map.

If you prefer the old design map brush tool, you can revert by opening the extension manager and disabling the 'atDesignBrush' plugin. However, at some point in the future I will remove this old brush code. Thus, if you prefer the old brush or would like to see some changes in the new tool, please drop by the forums and let me know. Otherwise I'll just keep doing what I'm doing…

Cheerio, Aaron.

 
l3dt/2009/mar/17.txt · Last modified: 2017/08/31 04:16 (external edit)
 
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